There are two primary ways for you to get in touch with us:
Our goal is to celebrate, encourage, and advance the art of gaming. To that end, our daily business spans a few categories:
Fangamer was founded in 2007 by a group of friends who grew up running an EarthBound fan site called Starmen.Net. We started off with hopes/plans of using Starmen.Net's software as a basis for other fansites, but we quickly realized that advertising wasn't going to pay the bills.
We launched the Fangamer Store in August 2008 with four products (two shirts, a pin set, and a mug). Within hours the orders were flooding in, and it quickly became apparent that there was a huge demand for merchandise inspired by the older SNES-era games we grew up with. We have worked diligently ever since to create merchandise inspired by (and in honor of) our favorite games.
2009 was a busy year of expansion during which we finished/shipped The MOTHER 3 Handbook, brought on our second full-time employee, and moved from a spare bedroom into an office.
In 2010 we brought on our third and fourth full-timers and began working with small, independent gaming companies including 2 Player Productions and Far From Subtle. We also nailed down a booth at PAX East -- the start of a yearly tradition.
In 2011 worked hard to expand our partnerships with independent game developers (like Vblank) and other small gaming companies. We brought on a variety of part-time employees and prepared our fifth full-timer to show up after Christmas. We've also managed to cram the office with more merchandise than it should probably hold.
In 2012 we finally moved out of our hole-in-the-wall office space attached to the side of a radiator shop in favor of a couple of attached office units, each bigger than our old office. By the end of the year, we added yet another office unit, making the office over three times bigger than it was at the end of 2011. During that time we focused on partnerships with folks like Attract Mode (leading to our joint art show at PAX Prime), Ashley Davis, Kari Fry, SEIBEI, Zac Gorman, and Klei Entertainment. We also handled fulfillment for several successful Kickstarters for our friends, such as 2-Player Productions' Minecraft: the Story of Mojang, the Double Fine Adventure, Chris Furniss's 31 Days of Zero Suit Samus, and our own Retrowear Kickstarter. We brought four new full-time employees into the fold over the course of the year, bringing our army up to eight.
In 2013 we have expanded our office a bit yet again and brought on two more full-time employees. We've created partner stores for fan music master Mustin, the indie game FTL, our friends at Venus Patrol, and CAPY.
In 2014 we continued to expand our list of indie game friends, including Papers, Please, Octodad, and Shovel Knight! We also launched and successfully funded our You Are Now EarthBound Kickstarter project, which gave us several major projects to work on over the next couple of years.
In 2015 we experienced our biggest projects and partnerships to date. We developed, marketed, and ran a record-breaking Kickstarter project for Bloodstained: Ritual of the Night. We ran a strange and wonderful convention for the first time. And alongside other great indie games like Crypt of the Necrodancer, Axiom Verge, Guacamelee, and Nuclear Throne, we started working with our old friend Toby Fox as he released his own game, Undertale.
In 2016 we've been buckling down and trying to finish our massive EarthBound Handbook and EarthBound, USA projects. We also held our second Camp Fangamer, which raised over $14,000 for Speak Your Silence. Finally, we finally escaped our old office park by purchasing and renovating our own building!
Reid Young, CEO and resident father. We are all his adopted children.
Steve Campos, special effects/customer service whiz
Jon Kay, genius designer
Ryan Alyea, internal developer, voted "Most Likely to Have Been an 80s Businessman in a Previous Life."
Charlie Verdin, partner relations and general manager
Jeff Benson, videographer, Mario Paint enthusiast.
Heidi Mandelin, Legends of Localization PR. She recently adopted kittens and couldn't be happier.
Dan Moore, copy writer, the only one in the company who can talk baseball.
Jenna Post, Slayer of Packing Slips.
Voted "Most Likely to be on Steam"
Jack Murphy, 3D modeler, mailroom warrior. Voted "Most Likely to be Mistaken for Reid"
Audrey Waner, crafty designer.
Productivity incarnate. Secret weapon. Layout-slayer.
Michael Ferguson, Full-timer extraordinaire! It's always a party when Michael arrives!
Stephanie Campos, heart of the mailroom. Voted "Most Likely to be Correctly Identified as Being From Wisconsin."
Lindsay Moore, Master of Operations, fluent in Japanese, has an Important Side Job.
Tony Kuchar, Master of Book Layouts. Voted "Most Likely to Wear a Hat to Work."
Clyde Mandelin, Localization Expert, often confused for a vegetable (he's a fruit).
Amanda Johnson, Queen of Photography. Maintains a consistently unnatural hair color.
Brian Coia, internal developer, ONE OF US, ONE OF US, ONE OF US
Liz Kelly, Master of Coin, owns twice as many corgis as anyone else in the company.
Adil Mohyuddin, customer service, serious contender for coveted "Best Chef at Fangamer" title.
Kevin Chitester, part-time shirt folder, full-time connoisseur of the obscure, funny, and weird.
The Twins, ???, haven't showed up for work in, like, two years.
Ruby, the Wonder Dog, one of two potential dogs who may inhabit the office at any given point. Ensures that every stranger gets barked at. Is not allowed to play with laser pointers anymore since The Incident.
Tuppence, the Worry Dog, one of two potential dogs who may inhabit the office at any point. Resigned to her existence. Ensures that every stranger gets growled at.